#pragma once

#include "fxcc/core/graph/opengl3/GlfwApp.h"
#include "fxcc/core/graph/opengl3/Shader.h"
#include "fxcc/core/graph/opengl3/Effect3d.h"
#include "fxcc/core/graph/opengl3/Texture2DJack.h"
#include "fxcc/core/graph/opengl3/TextureCubeJack.h"
#include "fxcc/core/graph/opengl3/MeshJack.h"
#include "fxcc/core/graph/opengl3/RenderTargetJack.h"
#include "fxcc/core/graph/opengl3/SSBO.h"
#include "fxcc/core/graph/opengl3/ComputeEffect.h"
#include "fxcc/core/graph/opengl3/Texture2DJack.h"
#include "fxcc/core/graph/opengl3/Texture2DArrayJack.h"
#include "fxcc/core/graph/opengl3/Texture3DJack.h"
#include "fxcc/core/graph/opengl3/TextureCubeArrayJack.h"
#include "fxcc/core/graph/opengl3/MeshJack.h"
#include "fxcc/core/graph/opengl3/IndexBuffer.h"
#include "fxcc/core/graph/opengl3/IBuffers.h"